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INI File  |  2005-09-14  |  11KB  |  387 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.980001
  4. fDecay=0.960000
  5. fVideoEchoZoom=0.996630
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.010284
  28. fWarpScale=0.010000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.110000
  47. ob_g=0.000000
  48. ob_b=0.100000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=-0.523285
  58. mv_dy=-0.160162
  59. mv_l=0.055000
  60. mv_r=0.934155
  61. mv_g=0.462715
  62. mv_b=0.821308
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.000000
  74. wavecode_0_g=0.000000
  75. wavecode_0_b=0.000000
  76. wavecode_0_a=1.000000
  77. wave_0_init1=advance=0;
  78. wave_0_init2=advance2=0;
  79. wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.002;
  80. wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance);
  81. wave_0_per_frame3=t1=advance;
  82. wave_0_per_frame4=
  83. wave_0_per_frame5=
  84. wave_0_per_frame6=advance2=advance2+ mid_att*mid_att*0.005;
  85. wave_0_per_frame7=t2=advance2
  86. wave_0_per_point1=x = .5+.25*(sample*2)*sin(sample*100+time*10)+((cos(time)*x)*(0.2*bass));
  87. wave_0_per_point2=y = .5+.25*(sample*2)*cos(sample*100+time*10)+((sin(time)*y)*(0.2*bass));
  88. wave_0_per_point3=r = 1;
  89. wave_0_per_point4=b = 0;
  90. wave_0_per_point5=g = .5;
  91. wave_0_per_point6=a=pow(1-sample,2)
  92. wavecode_1_enabled=0
  93. wavecode_1_samples=512
  94. wavecode_1_sep=0
  95. wavecode_1_bSpectrum=0
  96. wavecode_1_bUseDots=0
  97. wavecode_1_bDrawThick=1
  98. wavecode_1_bAdditive=1
  99. wavecode_1_scaling=1.000000
  100. wavecode_1_smoothing=0.500000
  101. wavecode_1_r=1.000000
  102. wavecode_1_g=1.000000
  103. wavecode_1_b=1.000000
  104. wavecode_1_a=1.000000
  105. wave_1_init1=advance=0;
  106. wave_1_init2=advance2=0
  107. wave_1_per_frame1=advance=advance+ bass_att*bass_att*0.002;
  108. wave_1_per_frame2=advance=if( above(advance,2) , advance-2, advance);
  109. wave_1_per_frame3=t1=advance;
  110. wave_1_per_frame4=
  111. wave_1_per_frame5=
  112. wave_1_per_frame6=advance2=advance2+ mid_att*mid_att*0.001;
  113. wave_1_per_frame7=t2=advance2
  114. wave_1_per_point1=s=sample*6.28;
  115. wave_1_per_point2=
  116. wave_1_per_point3=//plot random x position via function of sample pos;
  117. wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
  118. wave_1_per_point5=xp=xp*0.15;
  119. wave_1_per_point6=
  120. wave_1_per_point7=//plot random y position via function of sample pos;
  121. wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
  122. wave_1_per_point9=yp=yp*0.15;
  123. wave_1_per_point10=
  124. wave_1_per_point11=//plot random z position via function of sample pos;
  125. wave_1_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
  126. wave_1_per_point13=zp=zp*0.25;
  127. wave_1_per_point14=
  128. wave_1_per_point15=//pull stars toward screen
  129. wave_1_per_point16=zp=zp + 1 - t1;
  130. wave_1_per_point17=
  131. wave_1_per_point18=//correct when below 0
  132. wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  133. wave_1_per_point20=
  134. wave_1_per_point21=//darken far stars
  135. wave_1_per_point22=a=(1 - zp*0.5) * 0.3;
  136. wave_1_per_point23=a=if( below(a,0), 0 , a);
  137. wave_1_per_point24=
  138. wave_1_per_point25=zp=zp*0.7;
  139. wave_1_per_point26=
  140. wave_1_per_point27=x_screen=xp/zp + 0.5;
  141. wave_1_per_point28=y_screen=yp/zp + 0.5;
  142. wave_1_per_point29=
  143. wave_1_per_point30=x=x_screen;
  144. wave_1_per_point31=y=y_screen;
  145. wave_1_per_point32=
  146. wave_1_per_point33=r=0.2;
  147. wave_1_per_point34=g=0.7;
  148. wave_1_per_point35=b=1.0;
  149. wave_1_per_point36=
  150. wave_1_per_point37=
  151. wavecode_2_enabled=1
  152. wavecode_2_samples=512
  153. wavecode_2_sep=0
  154. wavecode_2_bSpectrum=0
  155. wavecode_2_bUseDots=1
  156. wavecode_2_bDrawThick=1
  157. wavecode_2_bAdditive=1
  158. wavecode_2_scaling=1.000000
  159. wavecode_2_smoothing=0.500000
  160. wavecode_2_r=1.000000
  161. wavecode_2_g=1.000000
  162. wavecode_2_b=1.000000
  163. wavecode_2_a=1.000000
  164. wave_2_init1=advance=0;
  165. wave_2_init2=advance2=0
  166. wave_2_per_frame1=advance=advance+ bass_att*bass_att*0.002;
  167. wave_2_per_frame2=advance=if( above(advance,2) , advance-2, advance);
  168. wave_2_per_frame3=t1=advance;
  169. wave_2_per_frame4=
  170. wave_2_per_frame5=advance2=advance2+ mid_att*mid_att*0.001;
  171. wave_2_per_frame6=t2=advance2;
  172. wave_2_per_point1=s=sample*6.28;
  173. wave_2_per_point2=
  174. wave_2_per_point3=//plot random x position via function of sample pos;
  175. wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
  176. wave_2_per_point5=xp=xp*0.15;
  177. wave_2_per_point6=
  178. wave_2_per_point7=//plot random y position via function of sample pos;
  179. wave_2_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
  180. wave_2_per_point9=yp=yp*0.15;
  181. wave_2_per_point10=
  182. wave_2_per_point11=//plot random z position via function of sample pos;
  183. wave_2_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
  184. wave_2_per_point13=zp=zp*0.25;
  185. wave_2_per_point14=
  186. wave_2_per_point15=//pull stars toward screen
  187. wave_2_per_point16=zp=zp + 1 - t1;
  188. wave_2_per_point17=
  189. wave_2_per_point18=//correct when below 0
  190. wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  191. wave_2_per_point20=
  192. wave_2_per_point21=//darken far stars
  193. wave_2_per_point22=a=(1 - zp*0.5)*2;
  194. wave_2_per_point23=
  195. wave_2_per_point24=zp=zp*0.7;
  196. wave_2_per_point25=
  197. wave_2_per_point26=x_screen=-xp/zp + 0.5;
  198. wave_2_per_point27=y_screen=yp/zp + 0.5;
  199. wave_2_per_point28=
  200. wave_2_per_point29=x=x_screen;
  201. wave_2_per_point30=y=y_screen;
  202. wave_2_per_point31=
  203. wave_2_per_point32=r=1;
  204. wave_2_per_point33=g=0.7;
  205. wave_2_per_point34=b=0.2;
  206. wave_2_per_point35=
  207. wave_2_per_point36=
  208. wave_2_per_point37=
  209. wavecode_3_enabled=1
  210. wavecode_3_samples=512
  211. wavecode_3_sep=0
  212. wavecode_3_bSpectrum=0
  213. wavecode_3_bUseDots=0
  214. wavecode_3_bDrawThick=0
  215. wavecode_3_bAdditive=1
  216. wavecode_3_scaling=1.000000
  217. wavecode_3_smoothing=0.500000
  218. wavecode_3_r=1.000000
  219. wavecode_3_g=1.000000
  220. wavecode_3_b=1.000000
  221. wavecode_3_a=1.000000
  222. wave_3_init1=advance=0;
  223. wave_3_init2=advance2=0
  224. wave_3_per_frame1=advance=advance+ bass_att*bass_att*0.002;
  225. wave_3_per_frame2=advance=if( above(advance,2) , advance-2, advance);
  226. wave_3_per_frame3=t1=advance;
  227. wave_3_per_frame4=
  228. wave_3_per_frame5=advance2=advance2+ mid_att*mid_att*0.001;
  229. wave_3_per_frame6=t2=advance2;
  230. wave_3_per_point1=s=sample*6.28;
  231. wave_3_per_point2=
  232. wave_3_per_point3=//plot random x position via function of sample pos;
  233. wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
  234. wave_3_per_point5=xp=xp*0.15;
  235. wave_3_per_point6=
  236. wave_3_per_point7=//plot random y position via function of sample pos;
  237. wave_3_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
  238. wave_3_per_point9=yp=yp*0.15;
  239. wave_3_per_point10=
  240. wave_3_per_point11=//plot random z position via function of sample pos;
  241. wave_3_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
  242. wave_3_per_point13=zp=zp*0.25;
  243. wave_3_per_point14=
  244. wave_3_per_point15=//pull stars toward screen
  245. wave_3_per_point16=zp=zp + 1 - t1;
  246. wave_3_per_point17=
  247. wave_3_per_point18=//correct when below 0
  248. wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  249. wave_3_per_point20=
  250. wave_3_per_point21=//darken far stars
  251. wave_3_per_point22=a=(1 - zp*0.5) * 0.3;
  252. wave_3_per_point23=a=if( below(a,0), 0 , a);
  253. wave_3_per_point24=
  254. wave_3_per_point25=zp=zp*0.7;
  255. wave_3_per_point26=
  256. wave_3_per_point27=x_screen=-xp/zp + 0.5;
  257. wave_3_per_point28=y_screen=yp/zp + 0.5;
  258. wave_3_per_point29=
  259. wave_3_per_point30=x=x_screen;
  260. wave_3_per_point31=y=y_screen;
  261. wave_3_per_point32=
  262. wave_3_per_point33=r=0.2;
  263. wave_3_per_point34=g=0.7;
  264. wave_3_per_point35=b=1.0;
  265. wave_3_per_point36=
  266. wave_3_per_point37=
  267. wave_3_per_point38=
  268. shapecode_0_enabled=1
  269. shapecode_0_sides=4
  270. shapecode_0_additive=0
  271. shapecode_0_thickOutline=0
  272. shapecode_0_textured=1
  273. shapecode_0_x=0.500000
  274. shapecode_0_y=0.500000
  275. shapecode_0_rad=1.355809
  276. shapecode_0_ang=0.000000
  277. shapecode_0_tex_ang=3.141594
  278. shapecode_0_tex_zoom=0.734577
  279. shapecode_0_r=0.950000
  280. shapecode_0_g=0.960000
  281. shapecode_0_b=0.830000
  282. shapecode_0_a=1.000000
  283. shapecode_0_r2=1.000000
  284. shapecode_0_g2=1.000000
  285. shapecode_0_b2=1.000000
  286. shapecode_0_a2=0.000000
  287. shapecode_0_border_r=1.000000
  288. shapecode_0_border_g=1.000000
  289. shapecode_0_border_b=1.000000
  290. shapecode_0_border_a=0.000000
  291. shape_0_per_frame1=ang=treb*0.01;
  292. shape_0_per_frame2=
  293. shape_0_per_frame3=bump=sin(time*2 + mid)*0.5+0.5;
  294. shape_0_per_frame4=bump2=- pow(bump,4);//wide negative bump
  295. shape_0_per_frame5=bump= pow(bump,8);//sharp positive bump
  296. shape_0_per_frame6=rad=rad+bump*0.049 + bump2*0.020
  297. shapecode_1_enabled=1
  298. shapecode_1_sides=5
  299. shapecode_1_additive=1
  300. shapecode_1_thickOutline=1
  301. shapecode_1_textured=0
  302. shapecode_1_x=0.500000
  303. shapecode_1_y=0.500000
  304. shapecode_1_rad=0.364567
  305. shapecode_1_ang=6.283185
  306. shapecode_1_tex_ang=0.000000
  307. shapecode_1_tex_zoom=1.000000
  308. shapecode_1_r=0.050000
  309. shapecode_1_g=0.040000
  310. shapecode_1_b=0.190000
  311. shapecode_1_a=1.000000
  312. shapecode_1_r2=0.000000
  313. shapecode_1_g2=0.000000
  314. shapecode_1_b2=0.000000
  315. shapecode_1_a2=0.000000
  316. shapecode_1_border_r=1.000000
  317. shapecode_1_border_g=1.000000
  318. shapecode_1_border_b=1.000000
  319. shapecode_1_border_a=0.060000
  320. shape_1_per_frame1=rad=bass/9;
  321. shape_1_per_frame2=ang=bass*6.14;
  322. shapecode_2_enabled=0
  323. shapecode_2_sides=4
  324. shapecode_2_additive=0
  325. shapecode_2_thickOutline=0
  326. shapecode_2_textured=0
  327. shapecode_2_x=0.500000
  328. shapecode_2_y=0.500000
  329. shapecode_2_rad=0.100000
  330. shapecode_2_ang=0.000000
  331. shapecode_2_tex_ang=0.000000
  332. shapecode_2_tex_zoom=1.000000
  333. shapecode_2_r=1.000000
  334. shapecode_2_g=0.000000
  335. shapecode_2_b=0.000000
  336. shapecode_2_a=1.000000
  337. shapecode_2_r2=0.000000
  338. shapecode_2_g2=1.000000
  339. shapecode_2_b2=0.000000
  340. shapecode_2_a2=0.000000
  341. shapecode_2_border_r=1.000000
  342. shapecode_2_border_g=1.000000
  343. shapecode_2_border_b=1.000000
  344. shapecode_2_border_a=0.100000
  345. shapecode_3_enabled=0
  346. shapecode_3_sides=4
  347. shapecode_3_additive=0
  348. shapecode_3_thickOutline=0
  349. shapecode_3_textured=0
  350. shapecode_3_x=0.500000
  351. shapecode_3_y=0.500000
  352. shapecode_3_rad=0.100000
  353. shapecode_3_ang=0.000000
  354. shapecode_3_tex_ang=0.000000
  355. shapecode_3_tex_zoom=1.000000
  356. shapecode_3_r=1.000000
  357. shapecode_3_g=0.000000
  358. shapecode_3_b=0.000000
  359. shapecode_3_a=1.000000
  360. shapecode_3_r2=0.000000
  361. shapecode_3_g2=1.000000
  362. shapecode_3_b2=0.000000
  363. shapecode_3_a2=0.000000
  364. shapecode_3_border_r=1.000000
  365. shapecode_3_border_g=1.000000
  366. shapecode_3_border_b=1.000000
  367. shapecode_3_border_a=0.100000
  368. per_frame_init_1=mv_x=64;mv_y=48;
  369. per_frame_init_2=nut=0;
  370. per_frame_init_3=stp=0;stq=0;
  371. per_frame_init_4=rtp=0;rtq=0;
  372. per_frame_init_5=wvr=0;
  373. per_frame_init_6=decay=0;
  374. per_frame_init_7=dcsp=0
  375. per_frame_init_8=
  376. per_frame_1=decay=.995;
  377. per_frame_2=zoom=-1.01;
  378. per_frame_3=
  379. per_frame_4=q1=time;
  380. per_frame_5=q2=time;
  381. per_frame_6=q3=time;
  382. per_frame_7=
  383. per_frame_8=
  384. per_frame_9=
  385. per_frame_10=
  386. per_pixel_1=rot=((rad/100*x)*bass*1.5)* if( above( sin(time),0) , 1 , -1);
  387.